|
Trees | Detail Meshes | |
Lighting | Ambient and direct occlusion. | Vertex lighting: one value for the whole mesh. |
Shadows | Support of real time and baked shadows. | Not supported. |
Wind | Nice bending. | Only color cycling or even not affected. |
Placement | Pretty much independent placement correct? | Accuracy depends on detail resolution map. |
Variations | Height, width, color. | Height, width, color, rotation. |
Collision Detection | Capsule Colliders. | Not supported. |
LOD | Billboarding. | Not supported. |